Tuesday, December 4, 2012

Version 2.4

Download Now v 2.4 download (backup)
Version 2.4 with no AC2 download (backup)

Legacy release of the start code.  I will go back and decode this version if bugs are reported.

coding notes

Version 2

Version 2b
Reported to be good non-stuck loop profile

Version 2c
Perhaps a file upload went wrong re-released on currently running profile.

Version 2d
Reported as stuck looping, use at own risk.
Start location doesn't matter anymore, optimized Tower 1 run, added exit to Dungeon 2, should make it not back trace near as much.

Version 2e
Release to solve some stuck looping issues.

Verson 2.98d RC
Release candidate for version 3, still doesn't solve dungeon 2 to our liking, we had a fix a late night code issue broke our fix, this version is A-OK.

Verson 2.99d RC
Fixes minor stuck glitch in Fields of Slaughter when radsatom goes on break and starting at FoS would cause a stuck.

Version 2.99.1 RC v3 [many trash files included in this version due to debugging please ignore attempt not to edit this profile]
Fixes major path issues in Dungeon 2, it's running as intended now! ADDED Arreat Crater lvl 2 Back to the profile! It's also fixed. Node LAG fixed!
- Note: sometimes dungeon 2 decides it's done the run early, will trouble shoot at later time.
(please remember with jump versions early releases that new bugs may surface)

Version 2.99.2
Fixes issue found in AC2 where back trace was happening, adjusted box, tolerance, and object distance. Extra files cleaned up.

Version 2.99.3 11.27.12
- Run new 'Load Me First' if you don't have the checkpoint for Azmodan
- Alkazier style COA now runs it to the wp instead of from it ( can cause other bugs when using break timer have not had enough time to test )
- Dungeon 2 now works as intended, not yet optimized for CPU overhead
- tweaked Fields of Slaughter to stop double town portal feature .. :0
- added non - arreat crater 2 version
- this version number should actually be 2.99.7
- added new title headers to show which version you are running easier ( will be adding this to all past versions as well)
- added ability to download new update and load the new profile of current loaded profile and bot 'should' continue on new version without stopping bot
- COA may 'NOT' be optimized yet for fluid searches
- some back tracing maybe still happening in dungeon 2
- some back tracing maybe still happening in AC2

- back tracing notes -
as I get further into optimizing this profile back tracing is becoming less and less of a problem. I also know some of the stucks you maybe getting on tables etc, are fixed in further versions of DB. Switch attack of non-elites in gilestrinity settings to 15 for barbs, this should stop wall attacking.

Version 2.4 11.27.12
- micro update to fix version 2.99.3 FOS bug, tyvm decoders.

Version 2.5O.2 (debug version) 11.30.12
- to many updates to list due to 1.06 diablo push
- completely reworked the code this included killing some bad loops occurring
- currently working out dungeon 2 bugs leave on sell inventory will leave game instead of continue
- THIS IS A DEBUG VERSION MAY TAKE UP HUGE LOG SIZE (create a new demon buddy install simply right click copy your existing install paste, and rename folder to demonbuddy debug)
- this make it easier to delete the folder after debug is done.
- THIS V E R S I O N is highly recommended update, sure were not 100% but for attending bot, and afk bot it's nearly 100% on track
- THIS VERSION HAS ALL NEW STUCK HANDLING, it fixes the profile when the bot ends up in wrong place while in wrong profile
- This Version WILL ONLY WORK WITH RADATOM 1.5.1 and only has tested old giles trinity

Version 2.5O.3 (debug version) 01.12.12

- fixed dungeon 2 after leave to do town run, now continues the run
- do not know if above is causing massive back trace, not enough testing to be able to tell
- coffee break 5.5 may still bring upon a bug
- no longer stops in dungeon 2 in infinite loop (may solve a lot of problems people were having)
- numerous other fixes implemented in anti stuck code

Version 2.5O.4 (debug version) 01.12.12
- when experiencing a stuck at AOC when profile has KD2 loaded fixed
- syntax error corrected in KD2 anti stuck mechanic
- BUG FOUND: Skipping FOS

Version 2.5O.5 (debug version) 02.12.12
- fixed critical loop failure after 8 - 9 hours, corrected with this update
- added second critical loop failure after 10 hours, corrected with this update

Version 2.5O.6 (debug version) 03.12.12

- corrects issue that when fixing a stuck loop in KD2
- added explore code to KD1 (experimental) lets hope it doesn't wander all over map

KNOWN ISSUES:
- perhaps it stops and gets stuck after dungeon 2 while it's in AOC azmodan door.. (Maybe Fixed)
- gets weird and wants to do the crossing need to trace this bug
- if you experience lag, it can be your version causing, update !

This is EXPERIMENTAL DEBUG may create large log files in your dbuddy.Version 2

Version 2b
Reported to be good non-stuck loop profile

Version 2c
Perhaps a file upload went wrong re-released on currently running profile.

Version 2d
Reported as stuck looping, use at own risk.
Start location doesn't matter anymore, optimized Tower 1 run, added exit to Dungeon 2, should make it not back trace near as much.

Version 2e
Release to solve some stuck looping issues.

Verson 2.98d RC
Release candidate for version 3, still doesn't solve dungeon 2 to our liking, we had a fix a late night code issue broke our fix, this version is A-OK.

Verson 2.99d RC
Fixes minor stuck glitch in Fields of Slaughter when radsatom goes on break and starting at FoS would cause a stuck.

Version 2.99.1 RC v3 [many trash files included in this version due to debugging please ignore attempt not to edit this profile]
Fixes major path issues in Dungeon 2, it's running as intended now! ADDED Arreat Crater lvl 2 Back to the profile! It's also fixed. Node LAG fixed!
- Note: sometimes dungeon 2 decides it's done the run early, will trouble shoot at later time.
(please remember with jump versions early releases that new bugs may surface)

Version 2.99.2
Fixes issue found in AC2 where back trace was happening, adjusted box, tolerance, and object distance. Extra files cleaned up.

Version 2.99.3 11.27.12
- Run new 'Load Me First' if you don't have the checkpoint for Azmodan
- Alkazier style COA now runs it to the wp instead of from it ( can cause other bugs when using break timer have not had enough time to test )
- Dungeon 2 now works as intended, not yet optimized for CPU overhead
- tweaked Fields of Slaughter to stop double town portal feature .. :0
- added non - arreat crater 2 version
- this version number should actually be 2.99.7
- added new title headers to show which version you are running easier ( will be adding this to all past versions as well)
- added ability to download new update and load the new profile of current loaded profile and bot 'should' continue on new version without stopping bot
- COA may 'NOT' be optimized yet for fluid searches
- some back tracing maybe still happening in dungeon 2
- some back tracing maybe still happening in AC2

- back tracing notes -
as I get further into optimizing this profile back tracing is becoming less and less of a problem. I also know some of the stucks you maybe getting on tables etc, are fixed in further versions of DB. Switch attack of non-elites in gilestrinity settings to 15 for barbs, this should stop wall attacking.

Version 2.4 11.27.12
- micro update to fix version 2.99.3 FOS bug, tyvm decoders.

Version 2.5O.2 (debug version) 11.30.12
- to many updates to list due to 1.06 diablo push
- completely reworked the code this included killing some bad loops occurring
- currently working out dungeon 2 bugs leave on sell inventory will leave game instead of continue
- THIS IS A DEBUG VERSION MAY TAKE UP HUGE LOG SIZE (create a new demon buddy install simply right click copy your existing install paste, and rename folder to demonbuddy debug)
- this make it easier to delete the folder after debug is done.
- THIS V E R S I O N is highly recommended update, sure were not 100% but for attending bot, and afk bot it's nearly 100% on track
- THIS VERSION HAS ALL NEW STUCK HANDLING, it fixes the profile when the bot ends up in wrong place while in wrong profile
- This Version WILL ONLY WORK WITH RADATOM 1.5.1 and only has tested old giles trinity

Version 2.5O.3 (debug version) 01.12.12

- fixed dungeon 2 after leave to do town run, now continues the run
- do not know if above is causing massive back trace, not enough testing to be able to tell
- coffee break 5.5 may still bring upon a bug
- no longer stops in dungeon 2 in infinite loop (may solve a lot of problems people were having)
- numerous other fixes implemented in anti stuck code

Version 2.5O.4 (debug version) 01.12.12
- when experiencing a stuck at AOC when profile has KD2 loaded fixed
- syntax error corrected in KD2 anti stuck mechanic
- BUG FOUND: Skipping FOS

Version 2.5O.5 (debug version) 02.12.12
- fixed critical loop failure after 8 - 9 hours, corrected with this update
- added second critical loop failure after 10 hours, corrected with this update

Version 2.5O.6 (debug version) 03.12.12

- corrects issue that when fixing a stuck loop in KD2
- added explore code to KD1 (experimental) lets hope it doesn't wander all over map

KNOWN ISSUES:
- perhaps it stops and gets stuck after dungeon 2 while it's in AOC azmodan door.. (Maybe Fixed)
- gets weird and wants to do the crossing need to trace this bug
- if you experience lag, it can be your version causing, update !

This is EXPERIMENTAL DEBUG may create large log files in your dbuddy.


all notes compiled to 2.4 version


- Reported to be good non-stuck loop profile
- Perhaps a file upload went wrong re-released on currently running profile.
- Reported as stuck looping, use at own risk.
- Start location doesn't matter anymore, optimized Tower 1 run, added exit to
- Dungeon should make it not back trace near as much.
- Release to solve some stuck looping issues.
- Release candidate for version 3, still doesn't solve dungeon 2 to our liking,
- had a fix a late night code issue broke our fix, this version is A-OK.
- Fixes minor stuck glitch in Fields of Slaughter when radsatom goes on break
- starting at FoS would cause a stuck.
- Fixes major path issues in Dungeon 2, it's running as intended now!
- ADDED Arreat Crater lvl 2 Back to the profile! It's also fixed. Node LAG fixed!
- sometimes dungeon 2 decides it's done the run early,
- will trouble shoot at later time.
- Fixes issue found in AC2 where back trace was happening,
- adjusted box, tolerance, and object distance.
- Extra files cleaned up.
- Run new 'Load Me First' if you don't have the checkpoint for Azmodan
- Alkazier style COA now runs it to the wp instead of from it
- can cause other bugs when using break timer have not had enough time to test
- Dungeon 2 now works as intended, not yet optimized for CPU overhead
- tweaked Fields of Slaughter to stop double town portal feature
- added non - arreat crater 2 version
- this version number should actually be 2.99.7
- added new title headers to show which version you are running easier
- will be adding this to all past versions as well
- added ability to download new update and load the new profile of current loaded
- profile and bot 'should' continue on new version without stopping bot
- COA may 'NOT' be optimized yet for fluid searches
- some back tracing maybe still happening in dungeon 2
- some back tracing maybe still happening in AC2
- micro update to fix version 2.99.3 FOS bug, tyvm decoders.

Monday, December 3, 2012

Version 1.1

The Alkazier Act 3 Run: v1.1
 

This run attempts to achieve his exact path, and habits.

 - Resumes game right before Azmodan
 - Runs backwards through Core of Arreat, clear
 - WP to Tower of Damned Level 1, clear in a circle, WP out
 - WP to Arreat Crater Level 2, clear to Tower of Cursed Level 1 entrance, TP
 - Waypoint to Keep Depths Level 1, enter Keep Depths Level 2, clear
 - WP to Bridge of Korsikk
 - Clear FIelds of Slaughter, then TP
 - Leave game, repeat

Version 1.0

The Galkazier Act 3 Run: v1.0

- Resumes game right before Azmodan
 - Runs backwards through Core of Arreat, clear
 - WP to Tower of Damned Level 1, clear in a circle, WP out
 - WP to Arreat Crater Level 2, clear to Tower of Cursed Level 1 entrance, TP
 - WP to Bridge of Korsikk
 - Clear FIelds of Slaughter, then TP
 - Waypoint to Keep Depths Level 1, enter Keep Depths Level 2, clear
 - Leave game, repeat


Sunday, December 2, 2012

Unstoppable, Unbeatable, Undetectable.

This is the home of Gnome Coding.  Development of profiles for the well known demon buddy can be downloaded free.